The French left consisted of four units of elite pike plus two light guns, and a lone gendarme unit.
The French right consisted of two more gendarme units, two mounted French "Archer" cavalry units, six (!) arquebusier units (again, bidowers), and two medium guns. The Venetians opposite them were two landsknecht pike units, two "militia" units (raw pike), two medium guns, and a single unit of mounted men at arms. The Venetians also had two units of stradiots roughly between their two flanks.
(Above: looking down the line from the French left)
(Above: I thought I had the French Gendarmes dead to rights what with a point-blank cannon shot but I bungled the dice roll!)
There followed some post-game discussion. It was agreed that the bidowers-as-arquebusiers stat block is a little unbalancing, simply because they are able to potentially Evade (and usually do) any attacked and get a shot off in the other players turn, which makes them very difficult to chase down by superior melee units such as pikes and even heavy cavalry. The "Renaissance Rampant" article suggests an arquebusier profile very similar to bidowers but with the Evade rule removed (they can still Skirmish), which seems like a nice minor tweak to make. The other tweak would be that artillery not count towards the 50% casualties, since they are too much the low-lying fruit in that instance. I really like the artillery rules, which made artillery potentially powerful, but not guaranteed as such.