The forces were my British and German imperial troops, each with six units infantry, three units cavalry, and two units artillery. The artillery pieces were Britains 4.7" naval guns. The scenario was the German guns were dug in at two redoubts. The British needed to capture just one of the redoubts for victory. The German cavalry was required to start the game off table.
Truth be told I forgot to take pictures of the game, but everything was still in its final positions the next day so I took pics of the end game.
Long and short is that the British took a very long time to get their assault on the northern gun position ready. Meanwhile the "keep 'em honest" attack on the southern redoubt took heavy casualties, and was entirely driven off by the late arrival of the German uhlans (whom I forgot to try and activate to bring onto the board two turns in a row!).
Things got hot around the northern redoubt but German small arms fire was ineffective (i.e., my dice went ice cold and couldn't hit ANYTHING). The British capitalized and the cavalry finally closed for melee, causing the complete breaking of the German left (and infantry brigade) which meant that the German army began a general retreat.
Sticky-tac'ing the figs to wood trays worked like a charm, by the way.
Apologies the plastic toy redoubts are not painted or flocked. The scenario was a last minute decision.
This ended the game and although the British had "won the field" and assault on either redoubt had failed to materialize. Count this one as a costly victory for the lads in khaki?