Monday, December 11, 2017

Montgomery 1644

In probably my last game of 2017, we (Pete, Andy and I) played out the relief of Montgomery Castle of 1644, an English Civil War game using the Pikeman's Lament 'big battle' rules (the 'big battle' variant being no figure removal and multi-based figures).  Andy even got to get his ECW cavalry on a table for the first time!


(Above: starting positions - Parliament is at the river, Royalists at the ridge)

There were 52 points per side, with 12 points of Parliament cavalry coming on table on turn six (the foraging cavalry returning, as per the historical battle).  Kept all the stat blocks at vanilla levels - no elite or raw troops or even wild charge for the gallopers.


(Above: Royalists dragoons (right) harass Parliamentarian infantry)

Unfortunately I messed up the unit stat blocks on my game handouts, and Parliament cavalry ended up with overstated attack values and understated defense values.  We caught and fixed the attack values early on, but failed to catch the defense value misprint until after the game was over - so major boo boo on me there.


(Above: Pete advancing Parliament cavalry, while at below right the Royalists enjoy a tasty Portland-brewed beverage)

Otherwise the game was good and fast-paced.  We played to a reasonable conclusion in just two hours!






(Above: Royalist and Parliamentarian cavalry clash. The lisping cavaliers with the red jackets and blue hats are Andy's)


(Above: the final turns of the game. The Parliamentarian cavalry companies have been effectively destroyed, so the infantry, aided by some reinforcements (Pete rolled double 6s on an activation) try to see if they can make headway)

Next time I'll proof-read my stat-blocks!






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