Monday, February 27, 2017

Pikeman's Lament




I received my copy of Pikeman's Lament in the mail and looked it over. Of course, I had an eye towards how close 'Pikes Rampant!', my homebrewed variant of Lion Rampant, was to Pikeman's Lament.  The answer is... sorta?  Some quick impressions...



·         There is now a 1" zone of control with friendly units instead of 3" like in LR, although the 3"  is maintained for enemy units (this is what I 'house-ruled' in my Clontarf game just a few weeks ago!)

·        A unit receives a +1 to activation result if within 12" of commander. This is funny to me because since new LR players recall that its a +1 for morale checks if the commander within 12", and they always assume that it's a +1 for activations as well (and are then disappointed). Since people just intuitively believe that the rule must be +1 for morale and activations its nice that this set has added this in.

·        On top of that, pretty much all the move activation scores needed are 5+ (in LR a 6+ was more typical).  The percentage chance of rolling 5+ on 2d6 is 83%. If leader is within 12" that's a 4+ and odds go to 92%. So moving should now be statistically much easier.

·        The better move scores appear countered by more difficult attack or shooting activation scores needed. Lots of 6+ and even 7+ out there (72% and 58% respectively).

·        There's some fun new stuff where you role on a blunder table if you role double sixes on an activation and roll on a "something good happens" if you roll snake eyes.

·         My galloper/trotter 'Pikes Rampant' variant rules were not too far off from what they did.

·        Their pikemen rules make pikes more dynamic (they form 'close order' and their attack and defense 'to hit' #s increase by my 'Pikes Rampant' variant, which was really just a "moving shieldwall, butwith pikes".

·         My cannon rules were way overpowered. New rules are very sensible.  Shorter range and a lot of punch (hits on a 4+) but needs a 8+ to shoot! (42%)

·         Some of the scenarios look neat. I like the assault on an outer redoubt one a lot and will probably make some "earthworks" terrain pieces for that one!



[blurry pictures are from a 'Pikes Rampant' playtest in June of last year]

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