This was intended to be another session of Pike & Shotte, which we have played many times, but instead ended up being a double-sized Scots vs. Royalists game of Pikeman's Lament, with the 'big battle' optional house-rule of no figure removal. We played the 'Gå–På' scenario although we probably failed to either properly scale it up or did not fully recognize how many units would actually need to be routed or destroyed before only 10 units remained!
Early portions of the game were enjoyable since units are very easy to move around in PL, but things got tricky later on, with turn-overs increasing in frequency as both sides struggled to engage in musketry. The Royalist cavalry did the heavy lifting with repeated wild charges (all six units had the 'aggressive' rule, which costs 0 points and increasing the Attack 'to-hit' to 3+ but adds the 'wild charge' rule), routing several Scottish units. The Scots then got wily by getting their pikes into 'close order' (increases Defense 'to-hit' to 3+) then creeping within 10" of a Royalist cavalry unit, triggering a wild charge and causing the cavalier to fall upon formed pike. The tactical lesson learned was that all pike should probably form into 'close order' after one or two regular moves. 'Close order' makes Move activation a little more tricky (a 6+) but Attack and Defense 'to-hit' are both increased by 1.
Actual game play was only two and half hours, we think, and Pikeman's Lament can certainly handle the larger forces. The simple addition of no figure removal gives a 'big battle' feel without changing any other rules. If the 'Gå–På' scenario is used again, a 'score-board' of some sort that clearly tracks how close the game is to ending would help - we were calculating on the fly!
Below is the moment before the main bodies of foote for both sides came into contact - and a 'hot mess' ensued!
The points for both sides were as follows:
SCOTS
4 lancer units @4 points each:
16 points
2 pike unit @4 pts each =
8pts4 musketeer units @4 pts each = 16pts
2 light guns @ 4pts each = 8pts
1 frame gun unit (consisting of 2 frame guns, count entire unit as one light gun) @ 4pts
ROYALISTS
6 cavalry units @4 each
(includes wildcharge +0 pts) 24pts
2 pike unit @4 pts each = 8pts
2 musketeer units @4pts
each: 8 pts
2 command shot units @2pts each: 4 pts1 light gun @ 4pts
Total: 48 points
Both sides, upon rolling double sixes on an activation, subsequently rolled to gain a unit of reinforcements. The Royalists took a musketeer unit and the Scots a lancer unit.
Looks great!
ReplyDeleteThanks Dave!
ReplyDeleteExellent writeup.
ReplyDeleteGreat game, nice to see The Pikeman's Lament works with bigger armies.
ReplyDeleteIt works great but I would advise not using the Ga Pa scenario endgame- the last 30-40 minutes of our game were a bit of a slog to the end and I don't think we even totaled up victory points to really figure out who won. I think what would be really fun is to try and play two scenarios at the same time- so on one side there's a battle for a bridge and on the other the attackers are trying to burn a village or rescue a captive, or something like that.
DeleteDalauppror- thank you, much appreciated!
ReplyDelete