(Above: the French advance)
(Above: Venetian stradiots ride out)
(Above: the Venetian center and left)
(Above: French gendarmes)
(Above: Venetian elmeti)
(Above: the situation before the French gendarmes got mauled)
(Above: the situation AFTER the French gendarmes got mauled)
(Above: action in the Venetian center)
(Above: Grisson mercenaries in French service)
(Above: Venetian center consisting of arquebusiers and generic polearm infantry)
For the final Ambuscade! version, I'm thinking of removing any variations of Wild Charge entirely, and also of getting rid of Close Order for pikes and just baking that ability into their basic stat block instead. More generally I'm feeling like my Italian Wars games are starting to have too many units for the Lion Rampant mechanics to handle. Abilities like Skirmish, Evade, and Wild Charge seem to wildly unbalance and even ruin a game. Of course, I still enjoy them and they are very useful and fun as a convention ruleset (especially if you test the game several times ahead of time!). I'm currently taking a very hard look at Kings of War Historical, which retains some of the elements I like from Lion Rampant but might handle the larger armies more appropriately.
Your table looks beautiful.
ReplyDeleteThank you!
DeleteExcellent looking troops and terrain, Spencer; your tweaks should really make for a great game.
ReplyDeleteAwesome looking game and I love how you are adapting and changing Lion Rampant to suit your battles. Incorporating elements of Kings of War could be a very interesting route to try
ReplyDeleteThanks as always, Oli. I reading up on your Renaissance Spanish research just last evening!
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