Tuesday, August 11, 2020

Dertosa (215 BC)

This Hail Caesar game is based on the battle of Dertosa in 215 BC, during the Second Punic War.  It occurred in Iberia, where Hannibal Barca’s brother Hasdrubal commanded a Carthagenian army intended to reinforce Hannibal in Italy.  Opposing Hasdrubal are the consuls (and brothers) Gnaeus and Publius Scipio.  In the historical battle, Hasdrubal attempted to replicate his brother's encirclement tactics employed at Cannae, to which the Scipios responded by fiercely attacking the Carthaginian center in the hopes of quickly breaking it. Unlike Cannae, the Roman cavalry was numerous enough to hold the flanks and Hasdrubal was unable to surround the Romans before they broke the Carthagenian center. 

I think this was my largest Hail Caesar outing for my 20mm collection to date, since I had painted up a box of Carthagenian Libyan medium cavalry that had been kicking around forever.  I have also finished flocking all the bases except for four units of Italian medium infantry, so things looked a lot more "done" to my eye than prior outings.

Each side had three generals.  Carthage  had Hasdrubal on the left (commanding a wing of medium cavalry, and some Libyan heavy infantry and elephants), Yarikh in the center (a block of Iberian and Libyan medium infantry), and Hanno on the right (the rest of the Libyan heavies and the Numidian light horse).  The Romans had Gnaeus with medium cavalry and Italian medium infantry opposite Hasdrubal, Publius in the center with the majority of the Roman maniples, and Vitulus on the left opposite Hanno with the identical forces to Gnaeus.

Victory went to the first side to remove six enemy units, not including skirmishers.  The rough outline of the game was as follows:

1. Both sides advanced forward, with the Carthage center closing to within 5" so as to try and soften up the Roman maniples with javelin fire. Carthage cavalry on the wings attempted to close with Roman cavalry.
2. Roman maniples attacked the medium infantry line in the Carthage center, which held its ground or at least was not destroyed outright.  Hasdrubal's medium cavalry routes Gnaeus' cavalry and a unit of Italian allies, putting Carthage up 3-0.
3. The Romans (using free initiative moves) dress the lines into long, curved defensive position.
4. Hasdrubal coordinates a massive attack on the Roman right, spearheaded by the elephants and supported in depth by Libyan heavy infantry. Numidian cavalry gets at flank of Roman left and tries to javelin Roman cavalry there.
5. Elephants are both broken and assault repulsed.  The "score" is now 3-2 for Carthage.
6. Roman infantry pushes Yarikh's medium infantry back.  Many units on both sides are now shaken or close to shaken. Hasdrubal attacks again against Roman right with Libyan heavy infantry, with neither side breaking and remaining "locked in".  Hanno's heavy infantry attacks Roman left with similar results.
7. A turn or two of sustained melee, with neither side breaking.  Both sides use "close ranks" for heavy infantry, and despite both sides being well supported, neither side can quite get the number of hits to break the other side.
8.  Gnaeus' Romans finally have too make shaken units and the line is unable to maintain network of supports. A unit breaks, and the sweeping advance takes another (Carthage now leading 5-2), and on the opposite flank Hanno's Numidians attack and break a shaken Roman cavalry unit for the game winner.

My pics are not captioned, but they are in the right order.  Close Ranks is a contentious rule - it certainly has the desired effect of reducing casualties at the cost of less hits, and allows heavy infantry to "hold the line" for prolonged times, but it can also make the game feel like a stalemate at times.  Was disappointed Hasdrubal's massive elephant assault flopped - seemed well situated to succeed (well supported). 

Tuesday, August 4, 2020

Great Helm Grenadiers

I saw a passing reference a few weeks ago to #Turnip28* and didn't really think much of it.  I guess it fermented unbeknownst to me and then bubbled up again last week.  I have a lot of 54mm Napoleonic infantry, painted in "imagi-nation" uniforms that have lived unused in boxes for several years now (their last outing was a game of Charge! in 2015).  I also had some unpainted Timpo knights that have really funky helmets.  I had some unpainted Wuttemberger grenadiers, and with about an hour of tinkering these first three fellows of the Great Helm Grenadiers were born!


The tattered cloaks are torn paper towel bits, coated in diluted PVA (wood glue).  


The turnip28 minimal backstory is that the Napoleonic Wars never ended, and that some sort of invasive turnip showed up that killed other food sources, and that eating said turnip causes you to grow these turnip/tumors.  At 28mm this is easily represented with some static grass, but I'm not sure how to pull this off on 54mm figures.  Still pondering that part.  Anyway, you have these warband armies that scavenge medieval armor and are muddy and don't actually fight for the original Napoleonic powers anymore.  


All of this is a great excuse to mess around with custom figure creation and also paint Napoleonic infantry free from the dread uniform accuracy bug.  For these three, I ended up doing the jackets in a blue with yellow cuffs like the original Wuttemberger grenadiers, but I did pants in brown or grey rather than white. I tried mud splatters for the first time, using a sponge brush. This is a bit unnerving since you're blotching brown paint on a "clean" painted figure!  But the mud can help tone down the blue and yellow.  Finally the whole think was given a black wash.



I'm going to do another 9 of these Grenadiers (I have the Timpo heads for them).  I also ordered 100 Marx knights for $20 to serve as more donor heads to the other 54mm plastic Napoleonic figures.

* Here is some turnip28 info, sparse as it may be:
A Blog post (described it as "dark fantasy Napoleonic wargaming with a horrible root vegetable theme")
Another blog post