Because it is miniatures neutral, and has an early Dark Ages vibe, I decided to give the Oathmark fantasy battle rules a try. This way, I can get my late Roman era Goths, Franks, and Saxons, as well as Romano-British stuff, on the table a little more often, and meet other players who may not be historically-oriented. So I set a game up with Nellie (who I met through Saga club, so there you go), against their LOTR Elves.
My Gothic infantry in their starting position. |
Oathmark uses d10s and a I-activate-a-unit-you-activate-a-unit system, which seems to be emerging as the new trending thing in games design. You make an activation roll for that unit, but you roll two dice and only need one to beat the target number. You frequently get a third die because a commander is nearby. If the activation is successful you get two actions for that unit (so move-and-turn, or shoot-and-move, or cast-a-spell-and-move). If you fail the activation, you still get one action, usually with limitations.
Gothic infantry advances across the open ground. |
Gothic infantry, led by a champion, closes in on Elvish infantry. |
After picking off a lot of Gothic infantry with archery, the Goths were able to pull off a flank attack that seemed very underwhelming at first, until it triggered a chain reaction of pushbacks amongst three separate Elvish units, which gave the flank attack a nice chaotic result.
Goth infantry making flank attack. |
Unfortunately for me, by this time the Goth infantry was fairing quite poorly, so it was too little, too late for the Gothic cavalry.
The champion-led Goth infantry broke, the infantry with a captain was quickly reduced. The cavalry became disordered and was then decimated by archery.
"Run away! Run away!" |
Will play again, and look forward to hopefully a quicker game as the learning curve diminishes.
Your game looks grand, Oathmark is a good game but it took me a while to get used to the rules. I prefer four ranks of archers as they get hit bonuses for the extra ranks if I remember right.
ReplyDeleteRegards,
Paul.