Friday, November 5, 2021

Thou hast become a meal for ravens*

I met Chris for a game of Saga on Thursday, running my 42-warrior mob using the Viking board against his Danes.  The Danes somehow shrugging 12 hits off into 2 casualties didn't help for sure.

Viking hiking in the wood.

Looking towards Danish lines.

12-fig Viking warrior unit with banner fights 6-pack of Danish hearthguards.

Viking chief killed by remaining Danish hearthguard.


Situation at time of Viking chief's demise. Majority of viking warband is now too far to rear to be effective.

Danes do some mopping up.

Saga is a weird set of rules. Possibly silly, even. Still, I guess its as entertaining or serious as you make it. The trap, such as it were, is that it is very easy to too overthink it and take it too serious. There should be a cap on the number of dice you can put on special abilities; force more basic activations/attacks and less stacked bonuses/special conditions.  This is why Welsh and Irish were always so effective and fun - with javelin throws being free with movement activations, you get to be dynamic and move around a lot and possibly have every unit make an attack every turn. With the shieldwall type warbands you probably make one attack per turn with tons of bonuses, and a lot of units end up just standing around.


*Aneurin. Y Gododin. I. 

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