The second game was not quite as dramatic, with the Italians winning by an almost 20 point margin (!), although this was largely accomplished by the Italians managing to withdraw almost 20 points worth of units out of the melee zone and back towards their own board edge – the Italians also succeeded in destroying 3 of the 4 French guns. The gaming hall seemed impossibly loud Friday night which made running this game a challenge – I'm guessing the loudness was due to most the attendees having finally arrived and everyone's voices not being raw and hoarse yet!
Having run two games on Friday I was free on Saturday to play in three games. First up was Dean's War of the Roses Lion Rampant game based on the battle of Tewkesbury. My units made up the Lancastrian right, and consisted of three foot men-at-arms units, an archer unit, and foot yeomen unit.
I was able to move all five of my units from their starting position, over a bridge, and into deployment against the far right edge of the board, from which I destroyed to flanking mounted yeoman Yorkist units and some handgunners. THEN I moved all the same units back over the bridge and into the center fray where I made a good show of making it a close game. For me, lots of fun since I felt moving a lot of units even if not victorious.
The next game was Dave's Battle of the Ford of Biscuits game set in 16th century Ireland using Pikeman's Lament. I took one look at the board and saw a company of saffron-clad Irish lads consisting of some heavily-armored gallowglass types (forlorn hope), pikes, and four units of commanded shot. In Pikeman's Lament units within 12" of their officer get a +1 on their activation rolls, so again, all my units had a 5+ to move which is effectively a 4+, so I had my entire company beeline along the long edge of the board toward the aforementioned ford and English baggage train trying to cross it.
I had some good dice and had two rounds of successful skirmish actions which destroyed a unit of English formed shot in a wooded terrain area, and also destroyed one of the three wagons. The Irish won this one and I had a lot of fun because at the very least I was moving my units around.
The final game on Saturday was Nick's "Jackson's Night Raid" which was an minor action prior to the Battle of New Orleans during the War of 1812. Nick was using The Men Who Would be Kings and playing with 54mm figures! I played on the side of the British.
The Americans were advancing under cover of darkness and the two British pickets had to roll a double of any number on 2d6 each turn to "detect" the approaching raid. Of course the pickets failed to do this completely until the Americans were right on top of them, at which point Nick just ruled that the British could see the Americans. However this meant the bulk of the British were still in their tents so they had to get into position while taking whithering fire from American riflemen. After a few hours of play the British players agreed to call it for the Americans.
I also successfully sold everything I brought to the trading post, although I didn't find anything to buy.