Saturday, November 18, 2023

Action at San Astica

Was able to squeeze in a quick Italian Wars game using Kings of War Historical on Sunday last. French and Spanish/Imperial forces engaged at San Astica. Terrain established by randomized tiles. Standard Kings of War deployment (I go, you go, one unit at a time) Included a "horde" (double sized unit with higher 'Nerve' aka morale) of Swiss pikemen and of Landsknecht pikement for each side.  French only had one regiment of the elite chevaliers/gendarmes rather than the usual two.

First table appearance of my tower on a hill terrain piece!

The scenario was to get as many of your units to opposite half of table as possible by end of game.  The two hordes of pike ended up facing each other when deployment was over. Unfortunately, both sides were overly cagey and both hordes ended up barely moving and were routed from relentless missile fire. Whoops.



The French cavalry was again able to win the upper hand and things fell apart for the Imperial Spanish pretty quick after that.

A pleasant Sunday morning. What else can you ask for!?  Elsewhere, making good progress on painting another 20 stradiots.

Tuesday, November 14, 2023

Wildwood 2023

Kingdoms of Men versus Lizardmen.

I participated in a five-game, two-day Kings of War fantasy wargaming tournament. I entered my renaissance French as a 'Kingdoms of Men' army.  Kings of War is a list-building game, and I deliberately built a list without a lot of added buffs, just to see what would happen.

The revised deployment.

What happened was what I suspected would happened - I went 0-3 on the first day and my army was tabled (all units removed) twice!  However, I was trying different approaches and trying the learn as I went along. On the second day I changed my deployment/strategy radically and almost eeked out a win (got the tie instead) on game 4. 

Kingdoms of Men versus Abyssal Dwarfs.

On game 5 I psyched myself out during deployment and put myself in a poor position. I lost but not as badly as on first-day.

The oversized, quickly painted the night before red banners denote that a one-turn only status effect ("indomitable will") is in play.  The banners are not glued in place and can be sleeved over a unit's pike or lance and then removed when done.

I think its quite commendable that I could take a list I knew wasn't the greatest and lose horribly at first but quickly get better through experience and player decision.  My opponents voted the French as Favorite Army which was quite kind.

Monday, November 13, 2023

Burnt Toast at Trudestaadt

 

Turnip28 returns to the table with a game using the 'burnt toast' scenario. Three pieces of terrain are arranged in the center.  Welcome to the hamlet of Trudestaadt!

Hamlet of Trudestaadt.

Objective markers are set, all except one, but both sides are nervous as someone may have left the kettle on in that central house. On turn 4 (or what is 5?) the central piece of terrain burns to the ground and the fifth and final objective marker piece is set in its place.

The Grand Bombard cult lost to the Tall Man this time (I think? This was about 3 weeks ago now).  The Bombard itself scored a hit but also exploded itself. 

Fodder.

Grand bombard

The Tall Man.

The rules of Turnip28 are becoming set in our minds. The games are breezy and easy, now. I really need to convert a stump gun and some cavalry. Ideas for additional terrain piling up in the brain.